I finally beat my fears and formally joined the indie game comunity!
After a few years of learning programing and multiple failed prototypes, I am now ready to show my creations with the world, starting with my first submission for the brakeys 2026.2 game jam, Workhouse Overtime.
It was a fun, and educative experience for my friends and I and although it's a buggy mess right now, someday it might turn out somewhat decent...